New Game+ and Lethal Mode
New Game+ continues after the endgame escape. Lethal Mode uses a separate save path and can reset through its own completion flow.
What Changes In New Game+
Section titled “What Changes In New Game+”- Bodyguard bribes scale as one million times ten for each New Game+ layer.
- Normal upgrade cost growth becomes steeper: the growth above 1.0 is multiplied by
1 + 0.25 x NG+. - Room unlocks still follow the same Darts → Lotto → Pachi → Sushi → Gacha → Endgame order.
- The save stores the current NG+ count, completed-game flag, and bodyguard flags.
Lethal Mode
Section titled “Lethal Mode”Lethal Mode is launched separately from the main menu and uses a separate save file. It is not just a modifier on your regular save, so treat it as a separate challenge route.
Save Behavior
Section titled “Save Behavior”| Mode | What Happens |
|---|---|
| Regular completion | The main save is replaced with a fresh New Game+ setup. The NG+ count increases by 1 and tutorial counters are pre-marked. |
| Lethal start | If no Lethal save exists, the game creates a separate Lethal save with Lethal Mode marked true. |
| Lethal completion | The Lethal save resets through the Lethal completion path. |
| Lethal game over | The Lethal save resets separately; it does not wipe the regular save. |
See Save Data and Carryover for the full saved-state list.